MODO 901 lets you take on more challenging projects than ever before, with powerful new features in every discipline from modeling to texturing, and from animation to rendering—not to mention accelerated performance, new pipeline integration options, and complexity management tools. With MeshFusion now an integrated feature, a new advanced photorealistic viewport, progressive texture baking and vector-based graphics support representing just a few of the highlights, MODO 901 is our most significant update so far.
When it comes to modeling and sculpting, MODO 901’s renowned toolset just got better. Now a fully integrated feature included in MODO 901, MeshFusion takes away the challenge of complex and frustrating Boolean operations, making it easier to consistently produce high-quality models. Add to that topological symmetry, layered multi-resolution sculpting, new Slice and Cap options, Quad Fill, Linear and Radial Align, Multi-slice and more, and polygon modeling is faster, easier and more efficient than ever.
Now a fully integrated feature of MODO 901, MeshFusion takes away the challenge of complex and frustrating Boolean operations, making it easier to consistently produce high-quality models.
Get more flexibility and control in your sculpting workflows with new layered multi-resolution sculpting and better ways to transfer details from background to foreground meshes.Tweet this
Welcome to better Booleans for everyone! With MeshFusion, you can interactively intersect, add and subtract SDS objects, control the blending between, and intuitively edit the assembly instructions.
Work with multiple sculpt layers at each mesh level; displacement values from all the layers are blended together into the final result, with each layer’s contribution controlled by an Opacity attribute.
Don’t needlessly double your workload! When you have models that are topologically but not spatially symmetrical—such as posed characters—MODO 901 lets you still work on both sides at once.
Align polygon, edge or vertex selections into circles, n-sided shapes or straight lines with new align tools—great for bringing uniformity to areas of your model. The weight of the effect can be varied.
The Slice tool now offers new cap options, and can slice across multiple edges; plus, there’s new and improved options for Quad Fill, the Curve Generator tool, edge loop selection, and more.
With MODO 901, getting the look you want is easier than ever. With a new physically based BRDF material advocated by studios like Disney, renders are more convincing, while a host of painting improvements deliver faster, higher quality brushstrokes so you can bring your artistic skills to the texturing process. Meanwhile, if you work with vector graphics, MODO 901 opens up whole new possibilities for taking your 2D designs in the 3D world either as textures, or as a framework to build upon.
Create more realistic, physically accurate renders MODO 901 with a new BRDF material that better matches real materials, improved physically based Daylight and other enhancements.Tweet this
Make use of resolution-independent vector-based artwork created in a program such as Adobe® Illustrator® or converted from a CAD file, with new texture and curve support for SVG files.Tweet this
Texture baking in MODO 901 goes to the next level. Preview your textures as you bake, and tweak settings as they refine progressively.
Match real materials more convincingly, with control over specular profiles and blurry reflections offered by new GTR BRDF material.
Use SVG artwork as texture files, or as curves that can then be manipulated in 3D, or act as a framework for you to construct meshes.
Get faster, higher quality painting with better blending, interpolation, stroke evaluation, subpixel sampling, brush orientation and more.
Whether you’re creating a feature film, a TV commercial, an indie game, a product design or some market communications, your customers expect more from you than ever before: more complexity, higher quality, more realism. And, oh by the way, they’d like that in less time for less money! That’s why MODO 901 is serious about helping you take on more challenging projects, with new options to extend, customize and integrate tools into your pipeline, and better ways to handle complex scenes and rigs.
Extend, customize and integrate MODO more easily into your pipeline, with a new Python TD SDK, cross-platform Qt support, openVDB voxel data exchange and more.Tweet this
Create cleaner, more flexible character rigs with clickable Command Regions, the ability to drive color and opacity based on surface tension and to vary replicas based on particle attributes, and more.Tweet this
MODO 901’s new TD SDK offers a more intuitive interface to the existing Python API, making it easier for technical directors to write plug-ins.
Previously available only on Linux, MODO 901 brings Qt support to Mac OS X and Windows, so TDs can make cross-platform custom UIs.
MODO 901 adds support for OpenVDB voxel datasets, and a projection shader that enables digital matte painting workflows with NUKE.
Helping you manage today’s complex assets more easily, MODO 901 offers a new Deferred Mesh item that lets you offload assets to disk, loading them only at render time; the ability to mass-convert scene image clips to Tiled EXRs; and ways to expose only selected inputs in assemblies. In addition, with new Command Regions, you can create cleaner, uncluttered character rigs that display controls only when needed.
With a major focus on improving performance on large scenes, MODO 901 accelerates workflows across the board. From the new OpenSubdiv library that makes animating deforming subdivision surfaces significantly faster, to faster updates in the progressive renderer, to the new advanced photorealistic viewport, MODO 901 is ready to speed up your production. What’s more, the new progressive texture baking lets you adjust settings as you bake, for a level of interactivity you’ve never seen before.
With a major focus on improving performance on large scenes, MODO 901 accelerates workflows across the board, in some cases by orders of magnitude.Tweet this
Texture baking in MODO 901 goes to the next level, with a new ray tracing technique that takes advantage of MODO’s progressive renderer.Tweet this
MODO 901’s performance enhancements are targeted to accelerate the workflows you use every day, in some cases by orders of magnitude. Whether you’re selecting, deleting or copying items, using modifiers or deformers, or animating complex characters, MODO 901 provides significantly greater interactivity, increasing productivity and helping your creativity flow uninterrupted. In addition to raw speed-ups, MODO 901 offers new viewport options that let you prioritize performance over appearance.
Whether it’s dynamics and effects, UV editing, or just general day-to-day workflow, we know that every unnecessary click or unintuitive tool affects your productivity. That’s why MODO 901 brings you easy-to-use procedural Shatter and Rock items, easier glue constraints for rigid bodies, a host of new tools for editing both multi-tile and regular UVs, new display options for UV edge seams and boundary edges, and better ways to store and recall 3D viewport settings and favorite layouts.
Working with both regular and UDIM multi-tiled UVs is even easier in MODO 901, with a number of enhancements to speed up everyday workflows.Tweet this
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